
We cannot wait to dive into this unique game next month and hopefully we will have a review here on PSU. And then you must carry out that strategy in the face of strange and terrible enemies. You make the decisions: where to go, what to do and who to fight. But the art team uses this not just to paint a pretty.

Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. Blue Manchu Games Void Bastards was revealed last year, but since then we havent had a whole lot of news on the game, which is why we had a lot to talk about when we interviewed art director Benjamin Lee at the Game Developer Conference (GDC) not too long ago. Certainly the first thing everyone will notice about Void Bastards is its impeccable comic book art style that looks pulled right off the page. Void Bastards?įor players unaware of what playing Void Bastards entails, we’ve grabbed this blurb from the games Steam page for you.įorget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Everything from the visuals to the sound effects appearing in comic book text in the air, it is all in place to make you think you are shooting your way through a living, breathing comic book. But this particular Void Bastards post is rather different. You’re more than welcomed to revisit some of those articles, BTW. Hey, I can’t even count the times I’ve written about Prison Architect. When you see the game in motion, it just looks superbly beautiful. Tydy adds a whole new org to Void Bastards as well as a brutal new weapon, a fiendishly dangerous new opponent, new ships to loot and the opportunity to collect additional heart starters, giving you a chance to keep your favourite client alive or beat that ironman challenge. Void Bastards continues that trend of course, but I have written about everything and everyone. To the layman, cel shading might appear as a “cheaper” style but it can actually be just as costly as others. The decision for the art style stemmed from needing to figure out a way to create a game based on the lineage that’s come before it (System Shock, BioShock) without blowing the budget of an indie studio.

He stated that while the style was cel-shaded, the decision to take the game this direction was a monetary one. In an interview with ShackNews, Ben Lee described the art style of Void Bastards and why it took the direction it did.
